Allows you to specify default names for actors as well as Outliner folder location for organisation.
When using Presets this can be handy as you can store the names and folders to be used in your preset for ease of organisation.
What should a newly created barriers be named? If left blank, the name will be the volume class name, the same as if you dragged an actor in manually.
All barrier classes will use this name, so fences, planes and volumes. If you would like settings for each, please let me know... as it stands I'm just trying to reduce the number of settings!
What should a newly created barriers be named? If left blank, the name will be the class name: Volumator_Depot.
What should a newly created volume be named? If left blank, the name will be the volume class name, the same as if you dragged an actor in manually.
The volume name is retained when regenerating or tweaking volumes. This is simply for new volumes that you create. You may find it useful to easily distinguish between Volumator created volumes vs ones not created with Volumator, and this variable allows you to easily do that.
New in v1.2. Should newly created actors be placed in folders in the Unreal Outliner? This can help organise your content and is an editor-only productivity feature.
All volumes, barriers and depots will be placed in the folder you specify, folders will be created if they don't already exist.
You can also have SUB folders, by using the forward slash character: /
So entering 'Volumator/Actors' will put all created actors in a folder called Actors inside of another folder called Volumator.
If regenerating existing volumes they will retain their Folder location; this setting is only used for newly created actors.
In the image on the left, LocationVolume3 has been placed in a folder called 'LocationVolumes', which would have been entered into the OutlinerFolderName setting.
If the setting is left blank, new actors will not be placed into any folder.