These settings control behaviours related to Volumator itself and it's behaviour.
Here you can disable sounds, change sprite sizes, change or observe default settings and load those settings.
Sprites are created to show warnings, errors, etc. You can change the size of them using the Sprite Size variable. Any new sprites will use this setting, it wont update existing ones in maps.
Sprite size of 0.1, the warning spites are visible, but could be a little hard to make out in a busy level
Sprite size of 0.3, the warnings are now super obvious... although also pretty obnoxious!
The mini log is the text block below the bottom toolbar, shown on the right. This will display the latest Volumator log entry and is handy to keep an eye on what Volumator's been doing. However, if you'd like to hide it for some reason, you can disable this bool and it'll collapse down.
Note, you can also show the Full Log using toolbar button, which will open a separate window.
The log can also optionally push it's info to the main Unreal log. If you'd like to disable this to keep the Unreal log cleaner, disable this bool.
Volumator plays some handy sounds while it's carrying out operations. These are designed to reflect the outcomes, e.g. positive sounds for good outcomes, negative sounds for bad. They can be useful as additional feedback and alerts when tasks have completed. However, if you find them annoying you can disable them with this bool.
Volumator can support multiple volume classes, e.g. Depot's set to different classes within the same map. This can lead to a situation where it's hard to know what volumes Volumator's reports should include. With this bool enabled, only volumes with a valid VolumatorData component will be included in reports.
The assumption is that if you're using Volumator to build certain volumes, you'll likely have VolumatorData components enabled. With this assumption, we can then filter out any volumes that do NOT have this component when running reports.
However, if you'd like to run reports on non-Volumator volumes or you've disabled the Data component on specific volumes for some reason, then disable this bool and reports will run on all volumes in the map.
If 'Enable Volumator Data' is disabled in Generation Settings Advanced, then 'Report with Data Only' will be auto-disabled behind the scenes to avoid confusion.
After running depots, the Depot Report can be shown on completion with this bool. This can be handy to see what's happened and to keep an eye on volume integrity.
This is disabled by default to stop it being annoying, but you may like the feedback.
Volumator has a lot of variables and even more that aren't user-facing. To make your life easier, the user-facing variables are stored in a data asset. This makes it super easy for you to change the defaults without having to dig into the overwhelming Volumator widget.
The Data Asset is called 'DA_Volmator_Defaults'. When Volumator opens, it copies the variables from the data asset on to it's local variables. So if you want to change the defaults, simply change them in the data asset.
You can easily find the data asset in the Widget Settings of Volumator
On the left you can see some of the contents of the data asset. Update this data and the next time you open Unreal, Volumator will be set to these values.