These settings control behaviours related to Volumator itself and it's behaviour.
Here you can disable sounds, change sprite sizes and tweak miscillanous settings used throughout Volumator.
An important part of this category is the Settings and Presets section. Here you can specify and navigate to the default settings that Volumator will use on opening and changing maps. You can also save and load specific preset here too, which allow you to quickly jump between different Volumator setups with ease.
Sprites are created to show warnings, errors, etc. You can change the size of them using the Sprite Size variable. Any new sprites will use this setting, it wont update existing ones in maps.
Sprite size of 0.1, the warning spites are visible, but could be a little hard to make out in a busy level
Sprite size of 0.3, the warnings are now super obvious... although also pretty obnoxious!
The mini log is the text block below the bottom toolbar, shown on the right. This will display the latest Volumator log entry and is handy to keep an eye on what Volumator's been doing. However, if you'd like to hide it for some reason, you can disable this bool and it'll collapse down.
Note, you can also show the Full Log using toolbar button, which will open a separate window.
The log can also optionally push it's info to the main Unreal log. If you'd like to disable this to keep the Unreal log cleaner, disable this bool.
Volumator plays some handy sounds while it's carrying out operations. These are designed to reflect the outcomes, e.g. positive sounds for good outcomes, negative sounds for bad. They can be useful as additional feedback and alerts when tasks have completed. However, if you find them annoying you can disable them with this bool.
Volumator can support multiple volume classes, e.g. Depot's set to different classes within the same map. This can lead to a situation where it's hard to know what volumes Volumator's reports should include. With this bool enabled, only volumes with a valid VolumatorData component will be included in reports.
The assumption is that if you're using Volumator to build certain volumes, you'll likely have VolumatorData components enabled. With this assumption, we can then filter out any volumes that do NOT have this component when running reports.
However, if you'd like to run reports on non-Volumator volumes or you've disabled the Data component on specific volumes for some reason, then disable this bool and reports will run on all volumes in the map.
If 'Enable Volumator Data' is disabled in Generation Settings Advanced, then 'Report with Data Only' will be auto-disabled behind the scenes to avoid confusion.
After running depots, the Depot Report can be shown on completion with this bool. This can be handy to see what's happened and to keep an eye on volume integrity.
This is disabled by default to stop it being annoying, but you may like the feedback.
Volumator has a lot of variables and even more that aren't user-facing. To make your life easier, the user-facing variables are stored in a data asset. This makes it super easy for you to change the defaults without having to dig into the overwhelming Volumator widget.
The Data Asset is called 'DA_Volmator__Defaults'. When Volumator opens, it copies the variables from the data asset on to it's local variables. So if you want to change the defaults, simply change them in the data asset.
You can easily find the data asset in the Widget Settings of Volumator.
On the left you can see some of the contents of the data asset. Update this data and the next time you open Unreal, Volumator will be set to these values.
Here you can specify the preset file to be loaded or saved. Simply click the selector, which will show you all the Volumator settings data assets available and select one. Then you can save over it or load it with the appropriate buttons.
You can open the preset data asset by double clicking the icon (pie chart looking thing) or navigating to the specific file and opening. Then you can directly modify any settings you wish, don't forget to save the data asset. Alternatively modify the settings in Volumator itself and press 'Save Preset'.
When clicked, the currently selected data asset in the 'Preset' selector will be loaded and your Volumator settings will be updated to reflect them.
When clicked, the currently selected data asset in the 'Preset' selector will have it's settings overridden by Volumator's current settings, then the data asset will be saved.
This means you can easily tweak or update data assets. For instance, you could duplicate a preset data asset, mess around with settings in Volumator until you're happy, set the 'Preset' to be your new data asset, then Save Preset to store your current settings to that data asset. It's probably easier to use than I'm explaining it here 😅