Volumator
Procedural Volume System for Unreal Editor
Procedural Volume System for Unreal Editor
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Volumator is a procedural volume creation and management tool for Unreal Editor. Volumator's goals are to
make creation of volumes considerably easier
allow you to test and evaluate the quality and integrity of your volumes
assess levels to see if changes have occurred that require updating volumes
allow for easier editing and maintenance of volumes
automate the above processes
Volumator's main editor utility widget acts as a central hub for it's functions. There are many actors and components that are used by Volumator, but the widget is how users interact with it.
Volumator is designed to be editor-only and to not interact with your runtime game at all. Using Volumator shouldn't impact game performance in any way, just make your development life easier, save you time and allow you to focus on the more impactful parts of development.
It was originally designed to support the intricate volume creation required by audio middleware such as Audiokinetic Wwise, but Volumator will happily handle any volume class that allows non-primitive shapes. So it works great for Trigger Volumes, Blocking Volumes, Post-Process Volumes, Nav Mesh Bounds Volumes, etc, etc.
With Volumator, you'll have a more interactive and intuitive way to build volumes that's hopefully not only more fun, but more accurate and future proof too!